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Skyrim Dmg Mult Console Commands



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I doubt there are any console commands for it, but you can use TES5Edit to increase the damage of spells. Be aware, however, that using this recklessly can break your game, and also modifying spells this way will also change how they work for NPCs, not just you. This guide neatly lists ALL of the major console commands for Skyrim. There is a more extensive list of all known commands at Skyrim:Console www.uesp.net (click Show under All Known Commands), though those are for vary specific uses.

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  • 2Commands
    • 2.2Viewing Skills or Attributes
    • 2.4Common Uses

Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). The names of the actor values can generally be used in the console as part of various console commands. In general, they also each correspond to an AVIF record in the game data.

Actor Value Codes[edit]

Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)). Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with 'AV'). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID.

Index Console Name Type Effect AVIF FormID
0 Aggression AI Enum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). (0-3) 0x000004B0
1 Confidence AI Willingness to fight, based on their strength vs the attacker's strength. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). (0-4) 0x000004B1
2 Energy AI Used by sandbox AI to determine how often to perform a different sandbox behaviour. (%) 0x000004B2
3 Morality AI Will this Follower comply when the player asks him/her to perform a crime? Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime (0-3) 0x000004B3
4 Mood AI Unused. Enum: Neutral, Angry, Fear, Happy, Sad, Surprised, Puzzled, Disgusted 0x000004B4
5 Assistance AI Will this actor feel compelled to help others in combat? Enum: Helps Nobody, Helps Allies, Helps Friends and Allies 0x000004B5
6 OneHanded Skill 0x0000044C
7 TwoHanded Skill 0x0000044D
8 Marksman Skill 0x0000044E
9 Block Skill 0x0000044F
10 Smithing Skill 0x00000450
11 HeavyArmor Skill 0x00000451
12 LightArmor Skill 0x00000452
13 Pickpocket Skill 0x00000453
14 Lockpicking Skill 0x00000454
15 Sneak Skill 0x00000455
16 Alchemy Skill 0x00000456
17 Speechcraft Skill 0x00000457
18 Alteration Skill 0x00000458
19 Conjuration Skill 0x00000459
20 Destruction Skill 0x0000045A
21 Illusion Skill 0x0000045B
22 Restoration Skill 0x0000045C
23 Enchanting Skill 0x0000045D
24 Health Attribute Actual Current and Maximum Health, 0 results in death 0x000003E8
25 Magicka Attribute Actual Current and Maximum Magicka, can not be lower than 0 0x000003E9
26 Stamina Attribute Actual Current and Maximum Stamina, can not be lower than 0 0x000003EA
27 HealRate Mult Percentage of max health to regenerate per second (default 0.7 for each player race). 0x000003EB
28 MagickaRate Mult Percentage of max magicka to regenerate per second (default 3.0 for each player race). 0x000003EC
29 StaminaRate Mult Percentage of max stamina to regenerate per second (default 5.0 for each player race). 0x000003ED
30 SpeedMult Mult Movement speed percentage (default 100). (%) 0x000003EE
31 InventoryWeight Stat Collective weight of everything in your inventory. 0x000003EF
32 CarryWeight Stat Max points of weight you can carry without being forced to walk. 0x000003F0
33 CritChance Stat Your chance to score a critical hit; critical hit damage is based on weapon stats, but can be increased through perks. (%) 0x000003F1
34 MeleeDamage Stat Modifies the listed damage of your weapons (default 0). The modifier actually affects the damage display of the weapons in your inventory. (+points) 0x000003F2
35 UnarmedDamage Stat Modifies the damage of your fists. (+points) 0x000003F3
36 Mass Stat Hidden stat that affects staggering, etc. 0x000003F4
37 VoicePoints Obsolete Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. Probably unused. 0x000003F5
38 VoiceRate Obsolete Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. Seems to be always 5. Probably unused. 0x000003F6
39 DamageResist Resist Armor rating (points, not damage reduction %). 0x000005CE
40 PoisonResist Resist Poison resistance. 0x000005CF
41 FireResist Resist Fire resistance. 0x000005D0
42 ElectricResist Resist Shock resistance. 0x000005D1
43 FrostResist Resist Frost resistance. 0x000005D2
44 MagicResist Resist Magic resistance (resistance against all types of damage as well as paralysis duration). 0x000005D3
45 DiseaseResist Resist Chance to not contract a disease. 0x000005D4
46 PerceptionCondition Obsolete 0x000005D5
47 EnduranceCondition Obsolete 0x000005D6
48 LeftAttackCondition Obsolete 0x000005D7
49 RightAttackCondition Obsolete 0x000005D8
50 LeftMobilityCondition Obsolete 0x000005D9
51 RightMobilityCondition Obsolete 0x000005DA
52 BrainCondition Obsolete 0x000005DB
53 Paralysis Status When not 0, prevents movement and attacking. 0x000005DC
54 Invisibility Status When not 0, grants invisibility (not the associated visuals). 0x000005DD
55 NightEye Obsolete? Not actually used by the Night Eye effect. 0x000005DE
56 DetectLifeRange Obsolete? Werewolf version of Detect Life applies this to NPCs with a magnitude of 20; this is the only place where this is used. 0x000005DF
57 WaterBreathing Status When not 0, grants waterbreathing. 0x000005E0*
58 WaterWalking Status When not 0, grants waterwalking. 0x000005E1*
59 IgnoreCrippledLimbs Obsolete 0x000005E2
60 Fame Obsolete 0x000005E3
61 Infamy Obsolete 0x000005E4
62 JumpingBonus Obsolete No effect. 0x000005E5
63 WardPower Buffer Absorbs incoming spell damage by subtracting the damage from itself, used in ward spells. Exists as a straight bonus on Spellbreaker, or 'Accum. Magnitude' (charge-up) on wards. 0x000005E6*
64 RightItemCharge/EquippedItemCharge Stat The number of charges remaining in an item equipped in the right hand (i.e. enchanted weapons, magical staffs, etc.). 0x000005E7
65 ArmorPerks Perk Armor rating multiplier (default 0). (0.25 = +25% armor rating) 0x000005E8
66 ShieldPerks Obsolete? 0x000005E9
67 WardDeflection Obsolete? Is 0 and does not seem to change when using wards. 0x000005EA*
68 Variable01 User-defined See the Creation Kit Wiki. 0x000005EB
69 Variable02 User-defined 0x000005EC
70 Variable03 User-defined 0x000005ED
71 Variable04 User-defined 0x000005EE*
72 Variable05 User-defined 0x000005EF*
73 Variable06 User-defined 0x000005F0
74 Variable07 User-defined 0x000005F1
75 Variable08 User-defined 0x000005F2
76 Variable09 User-defined 0x000005F3
77 Variable10 User-defined 0x000005F4
78 BowSpeedBonus Perk Slows time when zoomed in with a bow (1 = normal time, 0.5 = half speed). 0x000005F5
79 FavorActive Obsolete 0x000005F6
80 FavorsPerDay Obsolete 0x000005F7
81 FavorsPerDayTimer Obsolete 0x000005F8
82 LeftItemCharge/EquippedStaffCharge Stat The number of charges remaining in an item equipped in the left hand (i.e. enchanted weapons, magical staffs, etc.). 0x000005F9
83 AbsorbChance Stat Chance to negate an incoming spell and grant magicka equal to its base casting cost. (%) 0x000005FA
84 Blindness Stat Affects this actor's ability to spot you while sneaking and out of combat (default 0). At maximum, you can only be detected by this actor through sound, but it does not work in combat. (%) 0x000005FB
85 WeaponSpeedMult Mod Weapon attack speed, Bow draw speed. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%) 0x000005FC
86 ShoutRecoveryMult Mod How much are you waiting for shout recovery. (1 = 100%, 0.5 = 50% of original time). 0x000005FD
87 BowStaggerBonus Stat Chance to stagger enemies with bow shots. (1 = Sets the stagger bonus for a heavy stagger no matter the bow's damage or how much the bow is drawn, 0.1 = a light stagger no matter the bow's damage or how much the bow's drawn. For example, if you spend a skill point on Power Shot in the Archery skill tree, it will add to the bonus.) 0x000005FE
88 Telekinesis Status Is set to 1 when the Telekinesis spell is equipped, otherwise 0. Responsible for toggling the UI to display the name and stats of distant items, as well as the ability to grab distant items with Telekinesis as opposed to being limited to pick-up range. Other values are the same as 1. 0x000005FF
89 FavorPointsBonus Obsolete 0x00000600
90 LastBribedIntimidated Obsolete 0x00000601
91 LastFlattered Obsolete 0x00000602
92 MovementNoiseMult Stat Reduction in movement noise. (1 = no reduction, 0 = 100% reduction) 0x00000603
93 BypassVendorStolenCheck Status Sell stolen items to any vendor. 0x00000604
94 BypassVendorKeywordCheck Status Sell non-stolen items of any type to any vendor. 0x00000605
95 WaitingForPlayer AI Returns 1 if Follower is waiting for player. 0x00000606
96 OneHandedMod Mod Skill modifiers[1] 0x00000607
97 TwoHandedMod Mod 0x00000608
98 MarksmanMod Mod Bow damage 0x00000609
99 BlockMod Mod 0x0000060A
100 SmithingMod Mod 0x0000060B*
101 HeavyArmorMod Mod 0x0000060C
102 LightArmorMod Mod 0x0000060D
103 PickPocketMod Mod 0x0000060E
104 LockpickingMod Mod 0x0000060F
105 SneakMod Mod 0x00000610
106 AlchemyMod Mod 0x00000611
107 SpeechcraftMod Mod 0x00000612
108 AlterationMod Mod 0x00000613
109 ConjurationMod Mod 0x00000614
110 DestructionMod Mod 0x00000615
111 IllusionMod Mod 0x00000616
112 RestorationMod Mod 0x00000617
113 EnchantingMod Mod 0x00000618
114 OneHandedSkillAdvance Exp These values previously controlled the skill XP for each individual skill. As of Patch 1.9, they no longer serve that purpose and have no effect. 0x00000619
115 TwoHandedSkillAdvance Exp 0x0000061A
116 MarksmanSkillAdvance Exp 0x0000061B
117 BlockSkillAdvance Exp 0x0000061C
118 SmithingSkillAdvance Exp 0x0000061D
119 HeavyArmorSkillAdvance Exp 0x0000061E
120 LightArmorSkillAdvance Exp 0x0000061F
121 PickPocketSkillAdvance Exp 0x00000620
122 LockpickingSkillAdvance Exp 0x00000621
123 SneakSkillAdvance Exp 0x00000622
124 AlchemySkillAdvance Exp 0x00000623
125 SpeechcraftSkillAdvance Exp 0x00000624
126 AlterationSkillAdvance Exp 0x00000625
127 ConjurationSkillAdvance Exp 0x00000626
128 DestructionSkillAdvance Exp 0x00000627
129 IllusionSkillAdvance Exp 0x00000628
130 RestorationSkillAdvance Exp 0x00000629
131 EnchantingSkillAdvance Exp 0x0000062A
132 LeftWeaponSpeedMult Mult 0x0000062B
133 DragonSouls Stat Number of dragon souls available. 0x0000062C
134 CombatHealthRegenMult Mult How much faster you heal in combat. (Default is 0, but set to 0.7 = 70% of the normal heal rate by the player ability PCHealRateCombat) 0x0000062D
135 OneHandedPowerMod Mod Does not raise skill level but approximates its effects. [2] 0x0000062E
136 TwoHandedPowerMod Mod 0x0000062F*
137 MarksmanPowerMod Mod 0x00000630
138 BlockPowerMod Mod 0x00000631
139 SmithingPowerMod Mod 0x00000632
140 HeavyArmorPowerMod Mod 0x00000633
141 LightArmorPowerMod Mod 0x00000634
142 PickPocketPowerMod Mod 0x00000635
143 LockpickingPowerMod Mod 0x00000636
144 SneakPowerMod Mod 0x00000637
145 AlchemyPowerMod Mod 0x00000638
146 SpeechcraftPowerMod Mod 0x00000639
147 AlterationPowerMod Mod 0x0000063A
148 ConjurationPowerMod Mod 0x0000063B
149 DestructionPowerMod Mod 0x0000063C*
150 IllusionPowerMod Mod 0x0000063D
151 RestorationPowerMod Mod 0x0000063E
152 EnchantingPowerMod Mod 0x0000063F
153 DragonRend Toggle 0x00000640
154 AttackDamageMult Mult Multiplier coefficient for all physical damage from weapons, fists, and bashing (1 = default, 2 = double damage, etc.). Affects weapon damage display in inventory screen. 0x00000641
155 HealRateMult/CombatHealthRegenMultMod Mult Health regen rate multiplier. Is affected by Regenerate Health (Default 100) 0x00000642
156 MagickaRateMult/CombatHealthRegenMultPowerMod Mult Magicka regen rate multiplier. Is affected by Regenerate Magicka (Default 100) 0x00000643
157 StaminaRateMult Mult Stamina regen rate multiplier. Is affected by Regenerate Stamina (Default 100) 0x00000644
158 WerewolfPerks 0x00000645
159 VampirePerks 0x0000646
160 GrabActorOffset The distance in front of the caster where the target of Vampiric Grip is held. By default 0, but is set differently by Vampire Lord form. 0x00000647
161 Grabbed Status Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. 0x00000648
162 DEPRECATED05 0x00000649*
163 ReflectDamage Stat Chance to reflect all incoming melee damage back to the attacker. Does not reduce the damage you take. (%) 0x0000064A
[1]SkillMod values are changed by perks and fortify skill enchantments. The automatic perk PerkSkillBoosts translates those into actual game effects.
[2]SkillPowerMod values are changed by fortify skill potions. The automatic perk AlchemySkillBoosts translates those into actual game effects. The effect is usually the same as increasing the skill level of the associated skill, except for the magic schools: Alteration = duration, Conjuration = duration, Destruction = magnitude, Illusion = magnitude, Restoration = magnitude.

Skyrim Dmg Mult Console Commands

Enchanting, Speechcraft via persuasion, LightArmor and HeavyArmor are an exception to this, those are directly modified by potions and enchantments, instead of their Mod or PowerMod equivalents.

Commands[edit]

Altering Skills or Attributes[edit]

To alter your skills or attributes the commands are:

Setav will set the actor value to the specified value. Modav will add (or subtract if negative) the specified value to the current value. Forceav will set the actor value to the specified value and it will not revert back after saving.

Viewing Skills or Attributes[edit]

To view your skills or attributes, the command is:

This is very helpful for reviewing changes you've made.

Specific examples[edit]

The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:

Skyrim Dmg Mult Console Commands

Skyrim Dmg Mult Console Commands Free

The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):

The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:

'Base' as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your 'base' carrying capacity is 300, and the console command player.modav CarryWeight 500 will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.


The following commands will change a follower's Attack Damage Multiplier (also applies to most NPCs). This is useful for lowering a follower's attack damage when you have multiple followers, but don't want them doing all of the killing for you. The first command Picks the Reference ID of the NPC. The second command executes the stat change:

SkillAdvance Values[edit]

The various ___SkillAdvance values were disabled in Patch 1.9. Prior to that, they could be used to view or set your progress towards the next level of a skill. Viewing skill advancement was useful to figure out XP values for various skill uses, while setting them was useful in combination with other commands to advance beyond the level cap of 81.

For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0:

The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12:

With the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. After that, you would reload and use the advskill command to determine how many skill points it takes to reach the same amount of progress.

Common Uses[edit]

Setting a skill to 0[edit]

After a skill goes legendary, the skill is set to 15 and the skill progress is set to 0. If you wish, you can set the skill to 0 using the following command (using smithing as an example).

Unlike patch 1.8 and older, advskill and incpcs will work normally from that point.

Breaking the level cap (pre 1.9)[edit]

Skyrim Console Commands Pc List

Prior to patch 1.9, console commands were commonly used to reset your character's skill experience in the event that you want to go beyond level 81 and gain additional perks.

These commands will set your level to 1, your smithing skill to 0, and would also reset your smithing level progress to 0. Resetting SmithingSkillAdvance to 0 was necessary because if you didn't, your smithing skill progress would actually still be at its previous level. So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1.

From this point, you can use the advskill command to level rapidly, if you so desire, or just level normally.

Retrieved from 'https://en.uesp.net/w/index.php?title=Tes5Mod:Actor_Value_Indices&oldid=1888964'

For almost all character builds, knowing the best weapons in Skyrim for each type is going to be worthwhile. Some are available early on, too, through side quests or otherwise, which can be a massive help for playthroughs on harder difficulties, or for those with a burning desire to power through to Skyrim's late-game content.

Skyrim best weapons explained

Whether you're looking to tackle some of the more bizarre Daedric quests, or power-level your Smithing to craft Dragonbone and Daedric weapons, the weapon rankings below should be of some use to you, but before you dive in there are a couple of quick things to bear in mind about how we've structured it all:

  • If you're looking to craft or enchant your weapons, be sure to check out our detailed guide to power-levelling Smithing and Enchanting skills to hit that level cap and craft the best weapons in the game as quickly as possible.
  • An 'N/A' for Perk means you need to boost your Smithing past 100 with Alchemy to improve it beyond Flawless - specifically, you need to max your Smithing level to 100 and then use potions of Fortify Smithing to boost it beyond that, at which point the weapons in question, which don't benefit from any of the Smithing skill Perks, can then be improved beyond Flawless quality.
  • The weapon sections below, excluding the Bows and Crossbows, are in order of lowest to highest damage and weight - so daggers first, with their low damage and low weight, moving ending with the heaviest and highest-damage Warhammers.
  • For bows, higher weight means faster arrow travel speed, and normally a slower nocking speed.
  • For one- and two-handed weapons, a higher weight means a slower swing speed, so for the most damage-per-second you'll want a combination of high base damage and low weight.
  • If a weapon is listed as not enchantable, that will generally mean it's not disenchantable, either.
  • We'll give a little extra context for our rankings in each section, but bear in mind we're considered damage-per-second here, too, so in many cases weight is just as important as raw damage!
  • Unique items are marked with an asterisk * and we've briefly explained how to get them in that section's notes. Standard items like Daedric weapons, meanwhile, can always be found through either random loot or crafting.
  • Stalhrim weapons' Frost Damage bonus is actually more powerful than it looks - the 'Chaos Damage' enchantment, which has a 50% chance of dealing 25 fire, frost, and shock damage simultaneously, is also boosted, making it an extremely potent choice for skilled enchanters.

The best Bows and Crossbows in Skyrim

A couple quick things to note about the bows and crossbows below:

  • The Enhanced Dwarven Crossbow is part of the Dawnguard questline, and can only be obtained if you side with the Dawnguard over the Vampires. This specific type of crossbow is available to craft or buy after finding the schematic in one of the sis 'Ancient Technology' quests.
  • Crossbows, whilst generally more powerful than bows in terms of damage, take a fair bit longer to fire each shot. They can also be equipped with exploding bolts of various damage types, too, which stack with any enchantments on the crossbow itself.
  • Zephyr is found in the Dwemer ruin Arkngthamz during the Dawnguard quest 'Lost to the Ages'.
  • The Nightingale Bow is found in the Inner Sanctum after you've defeated Arch-Curate Vythur in the Dawnguard quest 'Touching the Sky'.
  • Note that with bows, there is generally a tradeoff between rate of fire and damage, and the choice depends on your playstyle. For stealth characters, higher damage bows like the Dragonbone, Daedric, and Nightingale bows are preferred, as they give you a greater chance of taking characters out in one hit from stealth and remaining undetected. For archers who expect to get in the mix a little more, attack speed is preferred, with bows like Zephyr and Auriel's bow, to help you maximise the stagger effect of your Perks, and deal sustainied damage as quickly as possible in extended combat.
  • In the table, 'DPS' refers to the damage-per-second of the bow, taking into account both the bow's total speed to fully nock and fire and arrow, and it's base damage.
Weapon Damage Weight DPS Upgrade with Effect Enchantable
Enhanced Dwarven Crossbow 22 21 N/A Dwarven Metal Ingot, Dwarven Smithing Ignores 50% of armor Yes
Dragonbone Bow 20 20 15 Dragon Bone, Dragon Armor None Yes
Auriel's Bow* 13 11 13 Refined Moonstone, Elven Smithing 20 Sun Damage, tripled if target is Undead. Can use Sunhallowed and Bloodcursed Arrows No
Zephyr* 12 10 12 Dwarven Metal Ingot, Dwarven Smithing Fires 30% faster than a standard bow No
Daedric Bow 19 18 9.5 Ebony Ingot, Daedric Smithing None Yes
Nightingale Bow* 19 18 9.5 Ebony Ingot, N/A 30 Frost Damage, 15 Shock Damage No

The best Daggers in Skyrim

Daggers have the highest attack speed and lowest base damage of all weapons in Skyrim, but that doesn't mean they should be ignored. In fact, for all One-Handed skill users, they can be essential:

  • Dual-wielding means that the swing-speed of the fastest weapon is applied to both. So, for duel-wielders, equipping one of the below daggers like Mehrune's Razor, which has a tiny weight of just 3, will apply that same weight to a massive Daedric Mace when put in the other hand.
  • Blade of Woe is acquired from either pickpocketing or killing Astrid of the Dark Brotherhood, or completeing the Dark Brotherhood quest 'With Friends like These'. If you pickpocket it from her before completing that quest, you can in fact obtain two copies of the weapon.
  • Mehrunes Razor is a reward for completing the quest 'Pieces of the Past', if you opt to kill Silus Vesuius.
Weapon Damage Weight Upgrade with ingot, Perk Effect Enchantable
Dragonbone Dagger 12 6.5 Dragon Bone, Dragon Armor None Yes
Blade of Woe* 12 7 Any, Steel Smithing Absorb 10 health No
Mehrune's Razor* 11 3 Ebony Ingot, N/A 1.98% chance to instantly kill, infinite charges No
Daedric Dagger 11 6 Ebony Ingot, Daedric Smithing None Yes
Stalhrim Dagger 10 4.5 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes

The best Swords in Skyrim

Swords are, as you'd expect, the most popular weapons in Skyrim thanks to their versatility and balance of both speed and damage. They're the fastest non-dagger one-handed weapons, but have lower damage than their mace and war axe counterparts.

  • Windshear, firstly, benefits from appears to be a bug, whereby every attack with it will stagger your opponent - even dragons - rendering them completely unable to attack or reatreat as long as you continue to strike them with the right timing. It is only possible to obtain during the Dark Brotherhood quest 'Hail Sithis' on board The Katariah, where it's lodged, Excalibur-like, right at the very top of the ship's prow.
  • Miraak's Sword is obtained by killing Miraak in the Dragonborn quest 'At the Summit of Apocrypha'.
  • Chillrend can be found during the quest 'The Pursuit', inside the tunnels under Riftweald Manor in Riften, and can also be obtained by breaking into Riftwead Manor and accessing the tunnels from inside, after doing a spot of roof-hopping to get inside. Chillrend is levelled, too, meaning you get the stats we've detailed below at level 46 and over.
  • Nightingale Blade is acquired as a reward for completing the Thieves Guild quest 'Hard Answers', and is also levelled, with the maximum stats we detail below gained if you're at level 46 or above.
Weapon Damage Weight Upgrade with Effect Enchantable
Windshear* 11 10 Steel Ingot, Steel Smithing Staggers opponent with every hit; 39% chance to paralyze opponent with block-bash No
Miraak's Sword* 16 3 Ebony Ingot, Daedra Heart, Dwarven Smithing Absorb 15 Stamina No
Chillrend* 15 16 Refined Malachite, Glass Smithing 30 Frost Damage, Chance to paralyze for 2 seconds No
Dragonbone Sword 15 19 Dragon Bone, Dragon Armor None Yes
Nightingale Blade* 14 15 Ebony Ingot, N/A Absorb 25 Health and Stamina No

The best War Axes in Skyrim

There aren't too many exciting options for those who prefer to bear a one-handed axe in Skyrim, but there are still one or two things to note:

  • The Dawnguard Rune Axe is rated first because the 110 damage to undead can in fact be locked in by tempering the axe at a grindstone. It can also be improved with only the Steel Smithing Perk unlocked, making it an exceptional early-game choice. In certain situations, it's one of the best one-handed weapons you can get your hands on.
  • The Rune Axe is acquired by completing the Dawnguard quest 'Lost Relic'.
Weapon Damage Weight Upgrade with Effect Enchantable
Dawnguard Rune Axe* 11 13 Steel Ingot, Steel Smithing 10+n damage to undead, where n = number of undead killed since sunrise No
Dragonbone War Axe 16 21 Dragon Bone, Dragon Armor None Yes
Ebony War Axe 15 17 Ebony Ingot, Ebony Smithing None Yes
Daedric War Axe 15 18 Ebony Ingot, Daedric Smithing None Yes
Stalhrim War Axe 15 16 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes

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The best Maces in Skyrim

Skyrim Dmg Mult Console Commands Pc

  • The Mace of Molag Bal is acquired from the Daedric quest 'The House of Horrors'.
  • Molag Bal is only 1 damage lower than Dragonbone Mace but is much lighter, meaning a higher overall DPS - but this can be overcome with strong enchantments to the Dragonbone Mace.
  • Same with Stalhrim, this time with the bonus enchantment damage making it a stronger choice overall.
Weapon Damage Weight Upgrade with Effect Enchantable
Mace of Molag Bal* 16 18 Ebony Ingot, N/A 25 Magicka and Stamina damage, Soul Trap for 3 seconds No
Stalhrim Mace 16 18 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes
Dragonbone Mace 17 24 Dragon Bone, Dragon Armor None Yes
Ebony Mace 16 19 Ebony Ingot, Ebony Smithing None Yes
Daedric Mace 16 20 Ebony Ingot, Daedric Smithing None Yes

The best Greatswords in Skyrim

Greatswords operate as the fastest, but lowest base damage weapons of the two-handed class. There are few unique ones of note, although the Bloodskal Blade provides an intriguing option.

  • The Bloodska Blade is located next to Gratian Caerellius' corpse in Bloodskal Barrow, during the Dragonborn quest 'The Final Descent'.
Weapon Damage Weight Upgrade with Effect Enchantable
Stalhrim Greatsword 23 21 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes
Dragonbone Greatsword 25 27 Dragon Bone, Dragon Armor None Yes
Daedric Greatsword 24 23 Ebony Ingot, Ebony Smithing None Yes
Bloodskal Blade* 21 16 Silver Ingot, N/A Ranged blast of energy with power attacks that deals 30 damage No
Ebony Greatsword 22 22 Ebony Ingot, Ebony Smithing None Yes

The best Battleaxes in Skyrim

The middle tier of heavy weapons, the battleaxe class also plays home to one of the best weapons in the game, Wuuthrad.

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  • Wuuthrad is obtained during the Companions mission 'Glory of the Dead' - note that you'll need to place it in the hands of a statue of Ysgramor during the quest, but can be immediately removed after doing so.
  • The HEadsman's Axe can be acquired from two people, Ahtar from Solitude, and the Imperial Headsman in the opening prisoner sequence. It can only be obtained from Ahtar, by their gaining him as a follwer and taking it from him for free, pickpocketing it from him, or killing him and looting his corpse.
Weapon Damage Weight Upgrade with Effect Enchantable
Wuuthrad* 25 25 N/A 1.2x Damage vs. Dark Elves, Wood Elves, High Elves, Falmer, and Orcs Yes
Stalhrim Battleaxe 24 25 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes
Dragonbone Battleaxe 26 30 Dragon Bone, Dragon Armor None Yes
Daedric Battleaxe 25 27 Ebony Ingot, Daedric Smithing None Yes
Headsman's Axe* 17 11 Unupgradeable None Yes

From visual upgrades, to console mods and levelling skills.

Want more help with Skyrim? Find out how to join every guild and faction, how to earn Gold fast, learning about XP and levelling to 100, max Crafting skills, max Warrior skills, max Thief skills and max Mage skills, how to get married, where to buy a house, how to start Dawnguard, Hearthfire and Dragonborn DLC expansions. If you're on PC, we have a list of console commands and cheats, and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.

The best Warhammers in Skyrim

The heaviest of heavy weapons, warhammers are the slowest to swing but deal the greatest amount of damage per hit.

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  • Volendrung is one of the Daedric artifacts, obtained for completing the Daedric quest 'The Cursed Tribe'.
  • The Longhammer is acquired from the cave Liar's Retreat, southwest of Solitude. It's located next to the body of Rahd, it's former owner.

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Weapon Damage Weight Upgrade with Effect Enchantable
The Longhammer* 21 18 Orichalcum Ingot, Orcish Smithing Swings 30% faster than a regular warhammer Yes
Volendrung* 25 26 Ebony Ingot, N/A Absorb 50 Stamina No
Stalhrim Warhammer 26 29 Stalhrim, Ebony Smithing Frost Damage enchantments 25% stronger Yes
Dragonbone Warhammer 28 33 Dragon Bone, Dragon Smithing None Yes
Daedric Warhammer 27 31 Ebony Ingot, Daedric Smithing None Yes